For many years now, it’s been speculated that Sony has pushed an exclusivity for Metal Gear Solid 4 on the Playstation 3. After all, they had a very good feeling with Konami, and Kojima was an avowed fan of Japanese consoles. but, The more mundane explanation seemed to be something simpler Of all, this was a limitation of the Xbox 360 itself.
Ryan Payton, who was a production assistant on “Metal Gear Solid 4: Guns of the Patriots,” recounted in The Ultimate History of Video Games Vol.2 that it all came down to the game being split into multiple discs, so it was applicable to a Microsoft console.
There were “hardcore fans” of Sony within the development team
According to his account, his mates didn’t have much interest in Xbox 360 due to their penchant for Sony as a brand, so they didn’t put much effort into it. However, Konami hired a team to test and test the game on the US console, and oddly enough, the game works quite well.
As my colleagues were troubled with PS3 development, most of them were still hardcore Sony fans and weren’t in favor of wasting resources on such testing. They thought Metal Gear Solid 4 would look and run terribly on older and lower end Microsoft hardware.
One fateful day, Konami’s R&D team hosted a meeting where we saw the fruits of their labor: Metal Gear Solid 4 running beautifully and smoothly on Xbox 360.
According to Payton, the game would have needed at least 7 DVD-ROMs in the 360, since it had an estimated 54GB of space. Not only was this an operational issue, but Konami also didn’t pay off in production.
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