“We’re fully committed to launching Xbox exclusives, and that’s part of our core promise,” says Matt Botti.
Last February, a new phase began within Xbox, where a change in its strategy with its games became a step Absolute success In at least one of the four titles that were to debut on other platforms. Everyone knows that Sea of Thieves is selling very well on PS5, and Xbox has shown its satisfaction with it in recent hours. Matt Botti, head of Xbox Game Studios, has addressed this topic and many others around it Exclusivity strategy.
The head of Xbox Game Studios participated in Podcast with VarietyWhere he talks about Sea of Thieves, his cross-platform strategy, the closure of major studios like Tango Gameworks and Arkane Austin, and much more. About success Multiplayer pirates It’s rare on PS5“We’re very happy with what we’ve seen in Sea of Thieves,” Botti says. “We’ve seen an increase in engagement on Xbox and PC, which allows us to continue reinvesting in it and growing it.” He says (Heb Windows Central).
The head of Xbox Game Studios talks about his promise: “It’s about it Expand this community. It’s one of the core things in our Xbox promise: allowing… People play wherever they wantwith the people you want and in The devices you want“, he says. He later states what everyone already knows: “We consider it a success.” Although Xbox is very satisfied with Sea of Thieves on PS5 because it was the best-selling title on the PS Store in May, the company explains Exclusivity will be determined on a “case-by-case” basis.
Xbox exclusivity will be determined on a case-by-case basis
Booty says they’re continuing Committed to Xbox Series Regarding his multi-platform strategy: “We all keep making those decisions Case after case. We are fully committed to existence Launching exclusive offers on Xbox, is part of our main promise. The Xbox controller will always be central to what we do. We want Keep bringing our games to more players on more devices“And we have a lot of experience with that with games that have historically been on cross-platforms for a long time.”
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